Teravide comprises two subcontinent-sized land masses, along with a number of smaller islands. Gervais, to the north, is the larger of the two subcontinents, and also the more varied in terms of climate and terrain. Soucy, to the south, is mostly deciduous forest and grasslands, but it also has a huge uninhabited middle section, the Zone of Contagion.
Except for the far north (particularly the frozen waste known as the Howling Lands), Teravide features temperate climates. Most of central Gervais has cold winters, with dry and cool summers. Southern Gervais tends to be somewhat warmer and stickier in summer, and gets regular, moderate rainfall all year. The Great Lakes region of western Soucy is a very mild temperate rainforest, with only slight seasonal variations. The eastern end of Soucy has wet winters and very humid summers.
Deserts
Virouin Desert
The Virouin Desert is temperate, with warm, windy afternoons and cold
nights. At its heart, it is nearly lifeless, but it is a little
more hospitable near its fringes. There is occasional traffic here,
but few permanent settlements. Sandstorms are a major hazard.
White Isles
These isles off the west coast of Gervais consist of little more than
bare rock and fine, white sand. Rumor has it that pirates have
used the White Isles as a base of operations, but this has not been
confirmed.
Forests
Great Northern Forest
Stretching from the Sjölander mountains in the west, all the way to
Morency in the east, is the Great Northern Forest, a mostly coniferous
forest with typically poor soils. Human herders and fishermen have
formed scattered communities throughout this area, as have large numbers
of wood elves.
West Soucy Rainforest
Surrounding the Great Lakes in northwest Soucy is a massive and vibrant
temperate rainforest. Once a stronghold of high elven power, it was
conquered by the Mulvennans and extensively logged and farmed. Since
the war, it has again fallen into elven hands.
Zone of Contagion
Between the high cliffs at Thiffault and the Cordon Vert is a vast swath
of low-lying forest known as the Zone of Contagion. It is a land
utterly devoid of humans or other civilized creatures, because it is
home to a terrible and mysterious disease which afflicts all who visit
there. As a result, almost nothing is known of this area, save that
it is thickly forested.
Marshes
Le Marais
The Marais is a huge swamp in southern Gervais which surrounds the city
of Charron. A large portion of the swamp consists of flooded
standing timber, making the place almost unnaturally dark. Since
the war, the Marais has become very dangerous for travelers, especially
for barge traffic along the Villemure River between Charron and
Narbonne.
Mountains and Hills
Åhlen Mountains
The northernmost mountain range in Teravide, the Åhlens also feature
the continent's only active volcanoes.
Burnt Hills
The Burnt Hills are an area of rocky, soot-black highlands along the
Villemure Rouge, northwest of Charron.
Cordon Vert
The Cordon Vert is a small, unimposing mountain range in central Soucy,
which forms the border between the Zone of Contagion and what are now the
occupied territories of the Republic of Thorburn. This is the only
mountain range in Teravide not under the sovereignty of the dwarven High
King.
Sjölander Mountains
The Sjölanders are an extremely forbidding mountain range in
northwestern Gervais. They are home to huge numbers of dwarves,
who keep regular patrols to limit the number of hostile creatures who dwell
here. Spectacular cliffs surround Roussel Bay, which juts into the
range's northern end.
Ulfsberg Range
The Ulfsbergs are the easternmost of the great chain of mountains that
spreads across northern Gervais. They have the richest mineral wealth
of any of Teravide's mountains, and are also home to the magnificent
underground city of Thelvenheim, the seat of dwarven power.
Plains
Central Gervaisien Steppe
The Gervaisien steppe is bounded by the Sjölanders in the west, the
Great Northern Forest to the north, the Ulfsbergs to the east, and the
Burnt Hills to the south. It is typically cool and dry, with
comparatively poor soils, and a low population density relative to other
parts of Teravide. Some of the humans and halflings who inhabit
the steppe adopt a semi-nomadic lifestyle.
Howling Lands
This island in the far north is continuously whipped by frigid winds,
giving the place its unusual name. It is uninhabited, although
fishermen will make camp here from time to time. Not much is known
of the geography beyond the coasts, but it is certainly home to a variety
of hostile creatures.
Seas and Lakes
Great Lakes
Lake Païvi and Lake Sari are the Great Lakes of Teravide.
Both are clear, unexpectedly shallow and warm, and, before the war
at least, they supported a large volume of trade and transportation.
The city of Waterbury was located on the isthmus between the two
lakes; it now lies mostly in ruins.
Mer des Veuves
The Mer des Veuves (Sea of Widows) separates Gervais from Soucy.
It is generally quite shallow, and has a great many dangerous reefs,
particularly near Lessard, at the northeast tip of Soucy. To make
matters worse, the currents in the Mer are often treacherous, and the
weather typically rough.
Lake Miolane
Lake Miolane, in the highlands of the Central Gervaisien Steppe, is
extremely deep and extremely cold. There are reports of fierce
creatures lurking in its depths, but the shallow areas are fished very
extensively.
Lake Morin
Lake Morin is a murky, weedy lake in southwest Gervais.